![]() What’s the problem? It cripples world design. You may be familiar with it from such small indie titles as Fallout 4, Skyrim, Dark Souls 2, Dragon Age Inquisition and Fable 3. The “ once you’ve been somewhere you can teleport there and back basically at will” kind. I’m actually not talking about all fast travel, just a specific and unfortunately very common kind of fast travel. ![]() ![]() Now, before completely dismissing this idea, hear me out. ![]()
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